Pulling or pushing your foe out of position can make all the difference. There are several abilities (for you and your enemies) that can compensate for this. A swing with an axe simply can’t hit the healer stood at the back of the enemy party. You also have to take into account that not every ability can reach every enemy position. Certain classes can only perform many of their abilities from specific positions from within your party (the Plague Doctor for example may only throw his plague grenade from one of the back two positions). However you soon realize that positioning and careful strategy are all important. Combat is turn based and at first appears fairly conventional. Each of the four areas has its own set of traps, enemies and curios (interactive objects in the dungeon). When you are ready you select a party of four, buy provisions and then set off to either the Ruins, Cove, Weald or Warrens in search of gold and heirlooms with which you can continue to upgrade. You spend your time in the hamlet upgrading your adventures and the hamlet itself, taking on new recruits and trying to manage stress and disease. Wayne June must be commended for his performance.īut what about the gameplay? The games basic loop is a fairly familiar one. As you progress through the various dungeons his grim, ruthless comments only add to the dark, stressful atmosphere. The game has some of the strongest art direction I have ever seen. All of this is realized in a wonderful, graphic novel style. Even the people of the hamlet have an unsettling, deranged look about them. The enemies you encounter range from bloodthirsty man-fish hybrids to shambling Cthuloid monstrosities. The hamlet in which you find yourself is dark, decayed and brooding. Darkest Dungeon was clearly inspired by the various works of cosmic horror and absolutely nails its Lovecraftian aesthetic.
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